![]() You can make your own database file with filtering from this great website. Rename this file to "db.xml" and (re)place it in the same directory as the executable to use this one. You'll find in the "database" directory this file as backup/reference (Super Nintendo Entertainment System - hyperspin.xml) + a complete set from dat-o-matic ( ). Your rom files must be zipped and named as per this set. The current "db.xml" file comes from "Hyperspin" website, and only contains USA "good rom / no-intro" set. You'll need a "db.xml" file located alongside the application. ![]() ![]() PSNES use a database file for rom handling. PSNES does not actually support high resolution games. PSNES ui support titles images (png), named as the rom name with png extension instead zip, in the "previews" directory (to be created if needed). PSNES actually support save states, 2x, 3x, fit, fit 4/3 and fullscreen hardware linear scaling and a simple (but nice?) ui. ![]() PSNES "should" work on any firmware (based on libnx and snes9x.git) wellĬopy "psnes" directory to "/switch/" directory on sdcardĬopy roms to "/switch/psnes/roms/" directory on sdcard Hi, here is something i'm working on since a while now, but as my time is very limited. Heres a great new Snes Emulator for the Nintendo Switch:
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